Changes

Manual

110 bytes added, 20:39, 24 February 2011
/* Equipment */ makin' it prettier
A number of things determine which equipment you can purchase. Not every station carries every item - some stations are larger than others, and have a greater inventory. A Barracks-class station will carry more weapons than a mining station will.
Your character's stats will ultimately decide what a station will be willing to sell to you. You need to have earned enough credits, of course, to afford the item, but most equipment requires that you've reached a sufficient license level before buying it. Your standing with the local faction also affects what you can buy. If you have low standing, you'll only be able to buy generic equipment and you'll be charged an escalated price. If your standing with the station owner is high, you may be granted access to rare equipment. It's up to you to explore and see what's offered where.
Your standing with the local faction also affects what you can buy. If you have low standing, you'll only be able to buy generic equipment, and you'll be charged an escalated price. If your standing with the station owner is high, you may be granted access to rare equipment. It's up to you to explore and see what's offered where. ===Addons=======Power Cells====
Every ship needs a power cell to supply energy to its engine and weapon systems. There are a number of different models available, with varying storage capacities and charge rates.
====Weapons====
Ships come configured with varying numbers of weapon ports. Small weapon ports generally allow you to attach lighter weapons to your ship (energy weapons and some light rockets and missiles.) Large ports allow you to attach heavy weapons, such as gatling turrets, swarm missile launchers, and mine launchers. Other non-weapon addons, such as scanners or repair modules, can also be attached to these ports.
===Ship Selection===
There are twelve basic ship types available, each of which has several variants.
====Nation exclusive special ships:====
*Itani Valkyrie**Advanced Fighter, small and extremely agile**Length: 12m
*Serco Prometheus**Advanced Bomber/Transport, heavily armored behemoth**Length: 21m
*UIT Marauder**Advanced Transport, agile with excellent cargo capacity**Length: 12m
====Common ships:====
*EC-88**Small Fighter/Transport, standard variant is provided free to the nation's pilots.**Length: 10m
*Centurion**Light Fighter, high maneuverability and basic weapons capabilities**Length: 10m
*Warthog**Small Attack Ship, mixed weapon ports and decent armor**Length: 15m
*Wraith**Assault/Transport, good mix of cargo capacity and weapon loadout**Length: 13m
*Vulture**Light Fighter, light and agile with a small front profile**Length: 12m
*Atlas**Medium Transport, good mix of maneuverability and cargo capacity**Length: 14m
*Hornet**Heavy Attack Ship, powerful and well-equipped for weapon support**Length: 17m
*Ragnarok**Heavy Bomber, high armor and excellent weapon capabilities**Length: 19m
*Centaur**Heavy Transport, best cargo capacity of any mass-produced ship**Length: 18m    
=Playing Vendetta Online=