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Manual

92 bytes added, 00:26, 12 May 2011
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Stations will pay the most money for items that they don't produce. For instance, mining stations will often pay well for consumer goods. Certain items, like common unrefined ores, are traded openly-- all stations buy and sell these items and the price will never fluctuate, but different stations have wildly varying base prices. Once you have a rough idea of the prices for these goods, it's easy to set up a consistently profitable trade route.
One thing Be careful not to keep in mind: don’t oversaturate the market. ! Consistently selling the same item to a station will drive down the price and cut into your profits. Vary your trade route and you'll see a consistent influx of credits.
==Navigation==
====The Known Universe====
Thirty solar systems make up the world of Vendetta Online. These systems are connected by wormholes, through which all manner of space ships can travel.
As indicated on the map above, each nation has a number of systems under its control. The Itani Nation, marked in blue, controls a long chain of colonized space at the top of the map. The Serco Dominion controls the Sol II system and the systems immediately surrounding it. UIT space is a loosely defined cluster of systems surrounding the Dau system, though many UIT corporations hold territory in unclaimed space (marked in gray.).
====Solar Systems====Each solar system is divided by your nav computer into a 16x16 grid of sectors, by your nav computer which contain all the space you will explore. Asteroid chains, ice fields, space stations, and the wormholes that connect systems will appear depending on the sector you're in. Check your nav map for more detailed information before jumping. You can reference the Navigation Interface page for more information.
==Missions==
In addition to these job postings, you'll also find tutorials and license tests listed with the missions.
Most missions will give you some sort of reward. Often this will be monetary, but you will also earn more skill points when participating in missions than you would otherwise, when not and sometimes you can earn special rewards or medals.
More information on interacting with missions is available at the Mission Interface page.
==Mining==
Mining is a skill in Vendetta Online, which allows a player to extract various minerals and ores from asteroids and crystals in the universe. These ores can then be sold to stations for profit, or potentially used for other purposes. Minerals are extracted through the use of a Mining Beam, which is equipped exactly like a weapon. Mining Beams come in both Small and Large port sizes, but most are designed for Large Port usage. Once the Beam is equipped, you may leave the station and find an asteroid or crystal. Point your ship at it and select it using the lowercase "b" key. Once you close to within 100 meters of the selected object, you may press the fire button you have associated with the Mining Beam to begin mining. The beam will continue mining until you fly outside of mining range (100m) or press the fire button again to abort mining. A progress bar on your HUD displays the filled percentage of the current crate you are mining. If you abort mining in the midst of filling a crate, you lose however much you had mined into that crate. Only completed crates are retained in your hold after the mining beam is aborted.
'''Mining Heat ''' - The act of mining heats up the object being mined. As the object increases in heat, it becomes less efficient to extract minerals or ores from the object. Larger objects heat more slowly than smaller ones, but also take longer to cool (days, even weeks). The heat of the object is displayed on the HUD after being selected. It is possible to continually mine any object, but the process of mining will become very slow. It is best to then find another object suitable for mining.
'''Mineral Scanning ''' - A Mineral Scanner addon is also available, which can be equipped to display information on the contents of the individual asteroid or other object. Different objects can contain varied percentages of ores and minerals. Certain minerals are much more valuable on the open market, and are much rarer. The percentage of a given ore in an asteroid demonstrates the chance of mining that ore, assuming you have a generic Mining Beam. For instance, if an asteroid has 42% of ferric ore, and 58% of xithricite, you will have a 42% chance of receiving ferric ore in each individual crate you mine. These chances can be improved by purchasing a special Mining Beam that is tuned to a particular type of mineral or ore. Mineral and ore deposits are spread throughout the galaxy, and their locations are affected by a number of factors. The only way to find certain types of these resources is to explore, scanning various objects and noting their location (, or asking other players what they have found). Group Mining - Mining with friends is more efficient than mining alone. If you group with other players to mine a specific asteroid, your Mining Beams will operate In Phase and reduce the overall heating of the object, allowing you all to mine more quickly and effectively. Equipping multiple Mining Beams on a single ship also gives an efficiency benefit, but not as great as with multiple players.
'''Group Mining''' - Mining with friends is more efficient than mining alone. If you group with other players to mine a specific asteroid, your Mining Beams will operate in phase and reduce the overall heating of the object, allowing you all to mine more quickly and effectively. Equipping multiple Mining Beams on a single ship also gives an efficiency benefit, but it is not as great as with multiple players.
=Space Stations=
Space stations are the commercial and military hubs of the galaxy. In fact, the entire population of the Union of Independent Territories has no homeworld, and their entire population lives ; they live and works work exclusively in space. As a pilot, you'll use stations as your launch point for missions, as a place to repair , re-arm, or upgrade your ship, as a golden opportunity to profit via trade, or simply as a safe haven from the dangers of space.
This section will cover the basics of the station interface.
==Cargo==
The station interface offers a variety of menus for managing your cargo. The '''Buy ''' menu will be of primary interest for pilots who need to configure their ship and get out into combat quickly. The '''Cargo ''' menu is convenient for traders or scavengers, as you can unload and sell cargo directly from your ship's cargo hold. The '''Sell ''' menu will let you sell anything in the station's cargo hold, including your ship, provided the ship's cargo hold is empty and no addons are attached. The '''Character Info ''' screen contains, among other things, a listing of all the cargo and equipment you have stored in stations all over the galaxy.
Detailed information on some of these menus follows.
====Buy Menu====
Items that are for sale at a station can be viewed on this menu. Ship addons (for which you have sufficient standing and license levels) are listed first, with trade goods following. Any addons that are purchased are automatically fitted to your ship, assuming an appropriate port is available.
For more information, visit the trading section of this manual.
====Cargo Menu====
Selling cargo is very easy. Select the "Cargo" tab from the top of the menu to see what is currently in your ship and station cargo holds. "Ship Cargo" can be unloaded to your station inventory, or sold all at once. "Unloaded Cargo" can either be sold to the station or loaded onto your ship. Clicking any of the cargo will also display its description on the lower-right part of the panel.
Detailed information follows.
====Ammunition====
Purchasing ammunition is important for all non-energy-based weapons. This includes rockets, homing missiles, swarm missiles, mines, repair modules, and the like. To purchase ammo for a weapon, click the "Ammo" tab, then select the weapon which you wish to purchase ammo for, then click the "Buy Ammo" button. On the left bar it will show how much ammo is currently left and the weapon's information. The "Replenish All" button will purchase the maximum ammo for all configured weapons, which should be used with care for weapons that require expensive ammo.
====Equipment====
Each ship has a power cell port and one or more weapon ports. When you purchase one of these addons from the "'''Buy" ''' menu, it is automatically installed into the appropriate port. However, you can use the "'''Ship" ''' menu to swap out existing addons, as shown above.
====Weapon Groups====
Weapon groups are automatically configured for your ship when you purchase it. Default groups bind all small weapon ports to your primary fire button, and all large ports to your secondary button. You can change this, if you wish, to have different combinations of weapons fire when different weapon groups are selected.
 
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The picture above shows that "Group 1" will fire both gauss cannons simultaneously. When in-ship, groups 1-7 can be selected by numbers 1-7 on your keyboard. The three firing modes are "Primary Fire(Left Mouse Button)", "Secondary Fire(Right Mouse Button)", and "Tertiary Fire(v)".
For more information on the different types of missions available, go here.
 
=Heads Up Display=
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