Difference between revisions of "Mechanic/Medic"

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==So you want to be a Mechanic/Medic==
 
==So you want to be a Mechanic/Medic==
Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is trying very hard to make this more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If your hear then your either interested in becoming a Mechanic/Medic or are simply interested to see what it would be like.
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Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is trying very hard to make this more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If you're here then you're either interested in becoming a Mechanic/Medic or are simply interested to see what it would be like.
  
 
As a medic your job is:
 
As a medic your job is:

Revision as of 18:52, 28 April 2005

So you want to be a Mechanic/Medic

Currently Vendetta Onlineâ„¢ is very much a FPS (First Person Shooter), but is trying very hard to make this more of a RPG (Role Playing Game) on a massive multi-player scale. As such, there are many available "career" choices that can be made. If you're here then you're either interested in becoming a Mechanic/Medic or are simply interested to see what it would be like.

As a medic your job is:

  1. To make sure that pilots in combat stay alive.
  2. To insure your factions Capital Ships and or Cargo Transports are not destroyed.
  3. To repair victors of duels.

The Repair Fleet

There are a limited number of ships that can be used for repair purposes since the Repair Module is for Large Ports only. While you can potentially use any ship with large ports on it to do repairs, there are a few that have out shined others in this respect.
Recommended Repair Ships:

  1. In-Combat Repair
  2. Support

Both the Ragnarok and Behemoth are very bad at manuvering so they are recommended for a more stationary style of repairing, or mild position changes.

Rates/Donations

This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 Repair Modules equipped. Since the repair module is modeled after the Charge Cannon and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.

So… How much should one charge for this service? Should you charge at all? This is totally up to you. Some prefer to accept only donations for their efforts while others ask for twice the reload cost. Some have more stringent rules as to who gets free repairs and who is charge, and even who will not be repaired at all.

Survival Tips

If your planning to be more then just a Mechanic/Medic, make sure to make special bind/alias's so that you can inform those in your sector that you are currently playing this role. This will help in not being attacks on site for simply being a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll simply have to stay moving and watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.