IUP: Difference between revisions
No edit summary |
No edit summary |
||
Line 818: | Line 818: | ||
''element'' [[API_iup_button|button]] | ''element'' [[API_iup_button|button]] | ||
<br> | <br> | ||
[[Category:IUP]] |
Latest revision as of 06:15, 11 May 2023
Overview
- IUP is a portable toolkit for building graphical user interfaces. It offers APIs in three basic languages: C, Lua and LED.
- Its library contains about 100 functions for creating and manipulating dialogs.
- IUP's purpose is to allow a program to run in different systems without changes - the toolkit provides the application portability. Supported systems include: Motif and Microsoft Windows 2000/XP/2003.
- IUP uses an abstract layout model based on the boxes-and-glue paradigm from the TEX text editor. This model, combined with the dialog-specification language (LED) or with the Lua binding (IupLua) makes the dialog creation task more flexible and independent from the graphics system's resolution.
- Currently available interface elements can be categorized as follows:
- Primitives (effective user interaction): dialog, label, button, text, multi-line, list, toggle, canvas, frame, image.
- Composition (ways to show the elements): hbox, vbox, zbox, fill.
- Grouping (definition of a common functionality for a group of elements): radio.
- Menu (related both to menu bars and to pop-up menus): menu, submenu, item, separator.
- Additional (elements built outside the main library): dial, gauge, matrix, tabs, valuator, OpenGL canvas, color chooser, color browser.
- Dialogs (useful predefined dialogs): file selection, message, alarm, data input, list selection.
- Hence IUP has some advantages over other interface toolkits available:
- Simplicity: due to the small number of functions and to its attribute mechanism, the learning curve for a new user is often faster.
- Portability: the same functions are implemented in each one of the platforms, thus assuring the interface system's portability.
- Customization: the dialog specification language (LED) and the Lua binding (IupLua) are two mechanisms in which it is possible to customize an application for a specific user with a simple-syntax text file.
- Flexibility: its abstract layout mechanism provides flexibility to dialog creation.
- Extensibility: the programmer can create new interface elements as needed.
- IUP is free software, can be used for public and commercial applications.
Credits
- This work was developed at Tecgraf by means of the partnership with PETROBRAS/CENPES.
- People who took part in IUP's development:
- André Carregal
- André Clinio
- André Costa
- André Derraik
- Antonio Scuri
- Carlos Augusto Mendes
- Carlos Henrique Levy
- Carlos José Pereira de Lucena
- Claudio Coutinho de Biasi
- Danny Reinhold
- Diego Nehab
- Diogo Martinez
- Enio Emanuel Russo
- Guilherme Fonseca Alvarenga
- Henrique Dalcin Mendes Pinheiro
- Leonardo Constantino Oliveira
- Luiz Cristóvão Gomes Coelho
- Luiz Henrique de Figueiredo
- Marcelo Gattass
- Mark Stroetzel Glasberg
- Mauricio Oliveira Carneiro
- Milton Jonathan
- Neil Armstrong
- Renato Borges
- Renato Cerqueira
- Roberto Beauclair
- Vinicius Almendra
- We must also mention engineer Enio Emanuel Russo, from PETROBRAS, who effectively contributed to the system's specification and project.
- The initial version of the present document was developed by Carlos Henrique Levy, Neil Armstrong and André Carregal, being supervised and oriented by Luiz Martins, Luiz Henrique de Figueiredo, Marcelo Gattass and Carlos José Pereira de Lucena at Tecgraf, PUC-Rio for the Data Processing Sector (SEPROC) at CENPES/PETROBRAS.
- Fullscreen support in Motif copied from wxWidgets. Their license is as flexible as the Tecgraf Library License, you can find it here: http://www.wxwidgets.org/newlicen.htm.
Alarm
Description:
[1]
The ICON and PARENTDIALOG globals seem to be ignored
Animate
Definition:
Animate(userdate element, float xstart, ystart, wstart, hstart, xend, yend, wend, hend, length, int type) -> userdata dialog
Description:
Move and resize a control or dialog according to given parameters.
Arguments:
element control or dialog to animate. The animation of controls is clipped to their parent dialog
xstart initial horizontal position. value is relative to the screen. if nil the current position is used (0 - screenwidth)
ystart initial vertical position
wstart initial width
hstart initial height
xend final horizontal position
yend final vertical position
wend final width
hend final height
length animation time in milliseconds
type animation type. if 1 bounce between initial and final state otherwise transform lineary from initial to final state
Example
<source lang="lua">
-- make a dialog and resize it to a size of 200x200 do
local d = iup.dialog{iup.label{title="bla"}} d:show() iup.Animate(d, nil, nil, nil, nil, nil, nil, 200, 200, 1000, 0)
end
-- make a dialog and bounce between the positions 10,10 and 200,10 do
local d = iup.dialog{iup.label{title="bla"}} d:show() iup.Animate(d, 10, 10, nil, nil, 200, 10, nil, nil, 1000, 1)
end </source>
Appand
Description:
[2]
Button
Definition:
Button(string title) -> userdata button
Description:
Create a button.
Note: iup.button is normally used to create this element.
Arguments:
title button title
Returns:
button button
CancelDragDrop
Definition:
CancelDragDrop() -> nil
Description:
DragDrop
Canvas
Description:
IUP Generator function. See:iup.canvas
Cboxv
Description:
IUP Generator function. See:iup.cbox
Destroy
Description:
[3]
Detach
Description:
[4]
Dialog
Description:
IUP Generator function. See:iup.dialog
DoDragDrop
Definition:
DoDragDrop(dataobject, datasource, effectsallowed) -> nil
Description:
DragDrop
FileDlg
Description:
does nothing
Fill
Description:
IUP Generator function. See:iup.fill
Flush
Description:
[5]
Frame
Description:
IUP Generator function. See:iup.frame
GetAttribute
Description:
[6]
Accessing globals doesn't work as described.
GetAttributeData
Description:
[7]
GetAttributes
Description:
[8]
The docs suggest iup.GetAllAttributes, which doesn't exist in the game.
GetBrother
Description:
[9]
GetBrother
Description:
[10]
GetCapture
Description:
no clue
GetDialog
Description:
[11]
GetFocus
Description:
[12]
GetFromC
Description:
no idea
GetGlobal
Description:
[13]
GetHandle
Description:
[14]
GetLanguage
Description:
[15]
It seems to return garbage in the game.
GetName
Description:
[16]
GetNextChild
Description:
[17]
GetParent
Description:
[18]
GetText
Definition:
GetBrother(string title, deftext) -> string text
Description:
Shows a modal dialog to edit a multiline text. See iup2 docs.
It doesn't seem to work properly.
GetType
Definition:
GetType(userdata element) -> string type
Description:
Returns the type of an interface element.
Arguments:
element an interface element
Returns:
type type of element
Hbox
Description:
IUP Generator function. See:iup.hbox
Help
Definition:
Help(string url) -> nil
Description:
http://www.tecgraf.puc-rio.br/iup/en/func//iuphelp.html
This doesn't seem to work.
Hide
Description:
http://www.tecgraf.puc-rio.br/iup/en/func//iuphide.html
Image
Description:
Create iup image. It doesn't seem to be possible to use the returned image in other elements.
Item
Description:
Create iup item for iup menus, which don't seem to work.
Joystick
Description:
IUP Generator function. See:iup.joystick
Label
Description:
IUP Generator function. See:iup.label
List
Description:
IUP Generator function. See:iup.list
ListDialog
Description:
http://www.tecgraf.puc-rio.br/iup/en/dlg/iuplistdialog.html
Crashes the game.
LoadImage
Description:
Create iup image. It doesn't seem to be possible to use the returned image in other elements. see iup2 docs.
Definition:
LoadNavmap(userdata map, int type, string name, int arg3) -> nil
Description:
Set the map that is displayed in a navmap element
Arguments:
map navmap
type map type. system (1), sector (2)
name map to load. "lua/maps/systemXXmap.lua" (where XX is the system id) or "lua/maps/universemap.lua"
arg3 no idea. selected system - 1 for type 1 and 0 for type 2
LoopStep
Description:
[19]
MainLoop
Description:
[20]
Map
Description:
[21]
MapFont
Description:
[22]
Doesn't seem to work.
Matrix
Description:
IUP Generator function. See:iup.matrix
MatrixGetAttribute
Description:
[23]
MatrixGetCell
Description:
[24]
MatrixSetAttribute
Description:
[25]
MatrixSetCell
Description:
[26]
Menu
Description:
Create iup menu. Doesn't seem to work.
Message
Description:
[27]
Modelview
Description:
IUP Generator function. See:iup.modelview
Description:
IUP Generator function. See:iup.navmap
NextField
Description:
[28]
Popup
Description:
[29]
PreviousField
Description:
[30]
Progressbar
Description:
IUP Generator function. See:iup.progressbar
ProjectPoint
Definition:
ProjectPoint(userdata modelview, gvector meshpos) -> gvection projectpos
Description:
Get projection coordinates of a mesh position in a modelview. (check this)
Arguments:
modelview button
pos gvector mesh position
Returns:
projectpos gvector or projected position
RGB
Definition:
RGB(fload r, g, b) -> string iupcolor
Description:
Convert float rgb colors into an iup color string
Arguments:
r red component (0 - 1)
g green component (0 - 1)
g bluw component (0 - 1)
Returns:
iupcolor iupcolor
Radar
Description:
IUP Generator function. See:iup.radar
Radio
Description:
IUP Generator function. See:iup.radio
Refresh
Description:
[31]
ReleaseCapture
Definition:
ReleaseCapture(userdata element) -> nil
Description:
Stop directing all input to the given element (check this)
Arguments:
element an iup element (must be canvas?)
SaveImage
Description:
Save iup image. Probably doesn't work. see iup2 docs.
Sbox
Description:
IUP Generator function. See:iup.sbox
Scanf
Description:
no idea
Separator
Description:
IUP Generator function. See:iup.separator
SetAttribute
Description:
[32]
Accessing globals doesn't work as described.
SetAttributes
Description:
[33]
SetCapture
Definition:
SetCapture(userdata element) -> nil
Description:
Direct all input to the given element (check this)
Arguments:
element an iup element (must be canvas?)
SetDefaultFontSize
Definition:
SetDefaultFontSize(int size) -> nil
Description:
Set default font size for widgets that don't have it set explicitely.
Desn't seem to resize existing text properly
Arguments:
size font size
SetFocus
Description:
[34]
SetGlobal
Description:
[35]
SetHandle
Description:
[36]
SetIdle
Description:
[37]
Doesn't seem to work
SetLanguage
Description:
[38]
Definition:
SetNavmapPath(userdata map, path) -> nil
Description:
Set path in navmap
Arguments:
map navmap
path full navmap path. see GetFullPath
SetOrientation
Definition:
SetOrientation(userdata mv, quaternion orient) -> nil
Description:
Set the orientation of an object within a modelview
Arguments:
mw modelview
orient orientation of object
SetOwner
Description:
no idea
SetPosition
Definition:
SetPosition(userdata mv, gevector pos) -> nil
Description:
Set the position of an object within a modelview
Arguments:
mw modelview
pos position of object
Show
Description:
[39]
ShowXY
Description:
[40]
StoreAttribute
Description:
[41]
StoreGlobal
Description:
[42]
Description:
IUP Generator function. See:iup.submenu
Tabsv
Description:
IUP Generator function. See:iup.tabs
Text
Description:
IUP Generator function. See:iup.text
Timer
Description:
IUP Generator function. See:iup.timer
Tabsv
Description:
IUP Generator function. See:iup.tabs
Toggle
Description:
IUP Generator function. See:iup.toggle
Tree
Description:
IUP Generator function. See:iup.tree
TreeGetAttribute
Description:
[43]
TreeGetId
Description:
[44]
TreeGetTable
Description:
[45]
TreeGetTableId
Description:
[46]
TreeGetUserId
Description:
[47]
TreeSetAttribute
Description:
[48]
TreeSetTableId
Description:
[49]
TreeSetUserId
Description:
[50]
TreeSetValue
Description:
[51]
TreeSetValueRec
Description:
[52]
TreeStoreAttribute
Description:
[53]
UnMapFont
Description:
[54]
Doesn't seem to work.
Vbox
Description:
IUP Generator function. See:iup.vbox
Version
Description:
[55]
VersionNumber
Description:
[56]
Zbox
Description:
IUP Generator function. See:iup.zbox
button
Definition:
button{table attribs} -> userdata element
Description:
Create a button. see button
Arguments:
attribs element attributes
Returns:
element button