Game: Difference between revisions
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=== Quit === | === Quit === | ||
'''Definition:'''<br> | '''Definition:'''<br> | ||
Quit() | Quit() | ||
<br><br> | <br><br> | ||
'''Description:''' <br> | '''Description:''' <br> | ||
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<br><br> | <br><br> | ||
'''Arguments:''' <br> | '''Arguments:''' <br> | ||
none | |||
<br><br> | <br><br> | ||
'''Returns:''' <br> | '''Returns:''' <br> | ||
nothing | |||
<br><br> | <br><br> | ||
'''Example:''' | '''Example:'''<br> | ||
<source lang="lua">Game.Quit()</source> | |||
<br><br> | <br><br> | ||
=== SetCVar === | === SetCVar === |
Revision as of 10:35, 3 March 2009
Functions
DisableInput
Definition:
DisableInput() -> ?
Description:
Arguments:
?
Returns:
?
Example:
EnableInput
Definition:
EnableInput()
Description:
Arguments:
none
Returns:
nothing
Example:
<source lang="lua">Game.EnableInput()</source>
GetCVar
Definition:
GetCVar(string name) -> result
Description:
Returns the value of a C variable(?)
I'm assuming that the term CVar refers to an ingame variable not directly accessible by Lua
Arguments:
name name of the variable.
Returns:
The value or nil
Example:
<source lang="lua">
print(Game.GetCVar("rRenderStationInMenu")) -- output: 1 or 0, ie. true/false
if Game.GetCVar("autoaim") == 1 then print("autoaim is on") end
print(Game.GetCVar("rHUDxscale")) -- output: 900
if Game.GetCVar("filterchannelmsgs") == 1 then print("Channel Messages are being filtered") end
</source>
GetClientBuildNumber
Definition:
GetClientBuildNumber() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetDesiredSpeed
Definition:
GetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetFlightMode
Definition:
GetFlightMode() -> boolean
Description:
Arguments:
?
Returns:
?
Example:
<source lang="lua">
local a = Game.GetFlightMode()
print tostring(a).." ("..type(a)..")" -- outputs: true (boolean)
</source>
GetNFZMode
Definition:
GetNFZMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetObjectAtScreenPos
Definition:
GetObjectAtScreenPos() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretHealth
Definition:
GetTurretHealth() -> ?
Description:
Arguments:
?
Returns:
?
Example:
GetTurretObjectID
Definition:
GetTurretObjectID() -> ?
Description:
Arguments:
?
Returns:
?
Example:
Quit
Definition:
Quit()
Description:
Arguments:
none
Returns:
nothing
Example:
<source lang="lua">Game.Quit()</source>
SetCVar
Definition:
SetCVar() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetDesiredSpeed
Definition:
SetDesiredSpeed() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetInputMode
Definition:
SetInputMode() -> ?
Description:
Arguments:
?
Returns:
?
Example:
SetJumpDest
Definition:
SetJumpDest(sectorid)
Description:
Arguments:
sectorid -- sectorid of jump destination.
Returns:
nothing
Example:
<source lang="lua">Game.SetJumpDest(2902)</source>
StartLoginCinematic
Definition:
StartLoginCinematic()
Description:
Arguments:
none
Returns:
none
Example:
<source lang="lua">Game.StartLoginCinematic()</source>
StopLoginCinematic
Definition:
StopLoginCinematic()
Description:
Arguments:
none
Returns:
none
Example:
<source lang="lua">Game.StopLoginCinematic()</source>