Difference between revisions of "API GetStationTurretInfo"

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=== GetStationTurretInfo ===
 
=== GetStationTurretInfo ===
 
'''Definition:'''
 
'''Definition:'''
GetStationTurretInfo(int turretid) -> {int objectid, int nodeid, float armorpercent, int itemid}
+
GetStationTurretInfo(int turretid) -> {...}
 
<br>
 
<br>
 
'''Description:'''<br>
 
'''Description:'''<br>
get information about a stations or ships turrets
+
get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets.
 
<br>
 
<br>
 
'''Arguments:'''<br>
 
'''Arguments:'''<br>
 
''turretid''' id of a turret
 
''turretid''' id of a turret
 
<br>
 
<br>
'''Returns:'''<br>
+
'''Returns when unoccupied:'''<br>
''objectid''<br>
+
''ammo'' Remaining ammo. -1 for unlimited fire weapons<br>
''nodeid''<br>
+
 
''armorpercent'' armor level<br>
 
''armorpercent'' armor level<br>
''itemid''
+
''itemid''<br>
 +
''itemtype''<br>
 +
''nodeid''<br>
 +
''objectid''<br>
 +
'''Additional data when occupied:'''<br>
 +
''controller'' charid of the player who is controlling the turret.<br>
 +
''_controller'' No idea.
 +
 
 +
 
 
<br>
 
<br>

Revision as of 01:45, 23 August 2013

GetStationTurretInfo

Definition: GetStationTurretInfo(int turretid) -> {...}
Description:
get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets.
Arguments:
turretid' id of a turret
Returns when unoccupied:
ammo Remaining ammo. -1 for unlimited fire weapons
armorpercent armor level
itemid
itemtype
nodeid
objectid
Additional data when occupied:
controller charid of the player who is controlling the turret.
_controller No idea.