Difference between revisions of "API GetStationTurretInfo"
From Vendetta Lua
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=== GetStationTurretInfo === | === GetStationTurretInfo === | ||
'''Definition:''' | '''Definition:''' | ||
− | GetStationTurretInfo(int turretid) -> { | + | GetStationTurretInfo(int turretid) -> {...} |
<br> | <br> | ||
'''Description:'''<br> | '''Description:'''<br> | ||
− | get information about a stations or ships turrets | + | get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets. |
<br> | <br> | ||
'''Arguments:'''<br> | '''Arguments:'''<br> | ||
''turretid''' id of a turret | ''turretid''' id of a turret | ||
<br> | <br> | ||
− | '''Returns:'''<br> | + | '''Returns when unoccupied:'''<br> |
− | '' | + | ''ammo'' Remaining ammo. -1 for unlimited fire weapons<br> |
− | + | ||
''armorpercent'' armor level<br> | ''armorpercent'' armor level<br> | ||
− | ''itemid'' | + | ''itemid''<br> |
+ | ''itemtype''<br> | ||
+ | ''nodeid''<br> | ||
+ | ''objectid''<br> | ||
+ | '''Additional data when occupied:'''<br> | ||
+ | ''controller'' charid of the player who is controlling the turret.<br> | ||
+ | ''_controller'' nodeid of the player who is controlling the turret? | ||
+ | |||
<br> | <br> |
Latest revision as of 02:33, 23 August 2013
GetStationTurretInfo
Definition:
GetStationTurretInfo(int turretid) -> {...}
Description:
get information about a stations or ships turrets. Return table has different members for occupied vs unoccupied turrets.
Arguments:
turretid' id of a turret
Returns when unoccupied:
ammo Remaining ammo. -1 for unlimited fire weapons
armorpercent armor level
itemid
itemtype
nodeid
objectid
Additional data when occupied:
controller charid of the player who is controlling the turret.
_controller nodeid of the player who is controlling the turret?