Difference between revisions of "API ReplenishWeapon"
From Vendetta Lua
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=== ReplenishWeapon === | === ReplenishWeapon === | ||
− | + | ==== Definition: ==== | |
− | ReplenishWeapon() -> | + | ReplenishWeapon(int itemid, int x, func cb) -> nil |
− | + | ||
− | + | ||
− | + | ==== Description: ==== | |
− | <br> | + | Replenishes all ammunition if [[itemid]] is a ship. Unknown behaviour when it is not. |
+ | |||
+ | The meaning of x is unknown. 1 seems to work as a value. | ||
+ | |||
+ | ==== Arguments: ==== | ||
+ | * ''itemid'' [[itemid]] of ship or possibly weapon<br> | ||
+ | * ''x'' unknown, number 1 seems to work<br> | ||
+ | * ''cb'' function to be called once the transaction is complete |
Revision as of 21:48, 16 June 2009
ReplenishWeapon
Definition:
ReplenishWeapon(int itemid, int x, func cb) -> nil
Description:
Replenishes all ammunition if itemid is a ship. Unknown behaviour when it is not.
The meaning of x is unknown. 1 seems to work as a value.
Arguments:
- itemid itemid of ship or possibly weapon
- x unknown, number 1 seems to work
- cb function to be called once the transaction is complete