Difference between revisions of "API ReplenishWeapon"
From Vendetta Lua
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=== ReplenishWeapon === | === ReplenishWeapon === | ||
− | ==== Definition | + | ==== Definition ==== |
ReplenishWeapon(int itemid, int x, func cb) -> nil | ReplenishWeapon(int itemid, int x, func cb) -> nil | ||
− | + | ==== Description ==== | |
− | ==== Description | + | |
Repairs the ship if [[itemid]] is a ship. Not tested on weapon IDs yet. | Repairs the ship if [[itemid]] is a ship. Not tested on weapon IDs yet. | ||
The meaning of x is unknown. 1 seems to work as a value. | The meaning of x is unknown. 1 seems to work as a value. | ||
− | ==== Arguments | + | ==== Arguments ==== |
− | * ''itemid'' [[itemid]] of ship or possibly weapon | + | * ''itemid'' [[itemid]] of ship or possibly weapon |
− | * ''x'' unknown, number 1 seems to work | + | * ''x'' unknown, number 1 seems to work |
* ''cb'' function to be called once the transaction is complete | * ''cb'' function to be called once the transaction is complete |
Revision as of 22:16, 16 June 2009
ReplenishWeapon
Definition
ReplenishWeapon(int itemid, int x, func cb) -> nil
Description
Repairs the ship if itemid is a ship. Not tested on weapon IDs yet. The meaning of x is unknown. 1 seems to work as a value.
Arguments
- itemid itemid of ship or possibly weapon
- x unknown, number 1 seems to work
- cb function to be called once the transaction is complete