Difference between revisions of "Function Index"

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== Functions ==
+
#REDIRECT [[API Index]]
 +
Page moved.
  
=== AbortMission ===
+
see [[API_Index]]
'''Definition:'''<br>
+
AbortMission() -> ??
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<br><br>
+
'''Description:''' <br>
+
Abort the currently running mission.
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== Article ===
+
'''Definition:'''<br>
+
Article(string '''word''') -> string '''ret1'''
+
<br><br>
+
'''Description:'''<br>
+
prepends the appropriate article to the string '''word'''
+
<br><br>
+
'''Arguments:''' <br>
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'''word''' string to prepend an article to.
+
<br><br>
+
'''Returns:''' <br>
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'''ret1''' the string with an article prepended.
+
<br><br>
+
'''Example''':<br>
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Article("apple") -> "an apple"<br>
+
<br>
+
 
+
=== CanUseAddon ===
+
'''Definition:''' <br>
+
CanUseAddon(string '''itemid''') -> bool '''ret1''' table '''ret2'''
+
<br><br>
+
'''Description:'''<br>
+
check if the player can equip the addon '''itemid'''
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<br><br>
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'''Arguments:'''<br>
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'''itemid''' itemid of addon to check
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<br><br>
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'''Returns:'''<br>
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'''ret1''' true or false depending on equipability<br>
+
'''ret1''' license requirements of the item at the current station (only returned for local addons and if the player is docked with the station)<br>
+
 
+
'''Example:'''<br>
+
CanUseAddon(12345) -> true {1, 2, 2, 2, 2}<br>
+
<br>
+
 
+
=== CanUseMerchandise ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== CancelPurchaseShipLayout ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ClearGeneralChatLog ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''<br>
+
doesn't seem to do anything ...
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ClearLastShipLoadout ===
+
'''Definition:'''<br>
+
ClearLastShipLoadout() -> nil
+
<br><br>
+
'''Description:''' <br>
+
prevents client from asking to rebuy ship after destruction
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<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ClearMissionChatLog ===
+
'''Definition:'''
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<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ClearProximityCache ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''<br>
+
I guess it clears the proximity cache?
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<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ClearStationChatLog ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''<br>
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does nothing...
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<br><br>
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'''Arguments:'''
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<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== ConfigureMultipleWeaponGroups ===
+
'''Definition:''' ConfigureMultipleWeaponGroups{table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}
+
<br><br>
+
'''Description:'''<br>
+
configures weapon groups according to given tables
+
<br><br>
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'''Arguments:'''<br>
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'''group*key*''' each table seems to represent one group key to which a group of ports can be assigned. Members of the tables contain boolean values where each index represents a port. the first index seems to switch the whole group on or off depending on its value. that kind of works for the first table at least ..
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
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ConfigureMultipleWeaponGroups
+
<br><br>
+
 
+
 
+
=== ConfigureWeaponGroup ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
 
+
=== ConnectAddon ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== DeleteCharacter ===
+
'''Definition:'''
+
<br><br>
+
'''Description:'''
+
<br><br>
+
'''Arguments:'''
+
<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
+
<br><br>
+
 
+
=== DisconnectAddon ===
+
'''Definition:'''<br>
+
DisconnectAddon(int '''portid''') -> nil
+
<br><br>
+
'''Description:'''<br>
+
detaches the addon from the with '''portid''' given port (or was that the itemid?) and stores it in the station
+
<br><br>
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'''Arguments:'''
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'''portid''' id of the port from which to detach an addon.
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1 = battery
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1-n = s-ports
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n+1 - m = l-ports
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<br><br>
+
'''Returns:'''
+
<br><br>
+
'''Example:'''
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DisconnectAddon(1) wil store your ships current battery in the station
+
<br><br>
+
 
+
"GetStationSellableInventoryInfoByID"<br>
+
"GetStationShipList"<br>
+
"GetStationTurretInfo"<br>
+
"GetStorageLocationSector"<br>
+
"GetSurveyChoices"<br>
+
"GetSurveyQuestion"<br>
+
"GetSystemID"<br>
+
"GetTargetDistance"<br>
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"GetTargetFriendlyStatus"<br>
+
"GetTargetInfo"<br>
+
"GetTip"<br>
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"GiveMoney"<br>
+
"HasLastShipLoadout"<br>
+
=== IsConnected() ===
+
 
+
'''Returns:''' wheater you are connected to the game
+
 
+
"IsEnemy"<br>
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"IsStormPresent"<br>
+
=== JettisonAll() ===
+
 
+
Jettisons the cargo in your hold.
+
 
+
=== JettisonMultiple ===
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JettisonMultiple{int itemid = int count; ...}
+
 
+
Same as JettisonSingle() but takes a table of '''itemid''' and '''count''' pairs as argument
+
 
+
=== JettisonSingle ===
+
JettisonSingle(int itemid, int count)
+
 
+
Jettisons '''count''' units of the cargo '''itemid'''
+
 
+
Script: [[jettison junk]]
+
 
+
 
+
"JoinChannel"<br>
+
"LeaveChannel"<br>
+
"ListChannels"<br>
+
"LoadCargo"<br>
+
"LoadChannels"<br>
+
"LoadNavpath"<br>
+
"Login"<br>
+
"Logout"<br>
+
"PlayerInStation"<br>
+
"PlayerInventoryIterator"<br>
+
"PrintJoinUsage"<br>
+
"PrintLeaveUsage"<br>
+
"ProcessEvent"<br>
+
"PurchaseMerchandiseItem"<br>
+
"PurchaseShipLoadout"<br>
+
"RegisterEvent"<br>
+
"ReloadInterface"<br>
+
"ReplenishAll"<br>
+
"ReplenishWeapon"<br>
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"RequestCharacterStats"<br>
+
"RequestLaunch"<br>
+
"RequestMissionDetails"<br>
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"RequestMissionList"<br>
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"RequestNewsArticle"<br>
+
"RequestTargetStats"<br>
+
"SaveChannels"<br>
+
"SaveNavpath"<br>
+
"SaveShipLoadout"<br>
+
"SelectActiveShip"<br>
+
"SelectCharacter"<br>
+
"SellInventoryItem"<br>
+
"SendChat"<br>
+
"SendMissionQuestionResponse"<br>
+
"SetCurrentChatTab"<br>
+
"SetHomeStation"<br>
+
"SetShipPurchaseColor"<br>
+
"ShortLocationStr"<br>
+
"SubmitSurvey"<br>
+
"TabCompleteName"<br>
+
"UnloadCargo"<br>
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"UnloadSellCargo"<br>
+
"UnregisterEvent"<br>
+
"clearscene"<br>
+
"debugprint"<br>
+
"ipairs"<br>
+
"loadscene"<br>
+
"log_print"<br>
+
"next"<br>
+
"pairs"<br>
+
"spickle"<br>
+
"tonumber"<br>
+
"tostring"<br>
+
"type"<br>
+
"unpack"<br>
+
"unspickle"<br>
+
 
+
== Variables ==
+
 
+
"CLASSTYPE_ADDON": 2 <br>
+
"CLASSTYPE_FLAG": 3<br>
+
"CLASSTYPE_GENERIC": 0<br>
+
"CLASSTYPE_MISSION": 5<br>
+
"CLASSTYPE_SHIP": 1<br>
+
"CLASSTYPE_STORAGE": 4<br>
+
"VO_VERSION": 3<br>
+
"Platform": "Unix"<br>
+
 
+
== Tables ==
+
 
+
"Buddy"<br>
+
"Duel"<br>
+
"FactionName"<br>
+
"FactionNameFull"<br>
+
"FactionStanding"<br>
+
"Game"<br>
+
"Guild"<br>
+
"Ignore"<br>
+
"InvManager"<br>
+
"Mentor"<br>
+
"NavRoute"<br>
+
"Skills"<br>
+
"Timer"<br>
+
"Vote"<br>
+
"coroutine"<br>
+
"gkini"<br>
+
"gkinterface"<br>
+
[["gkmisc"]]<br>
+
"gvector"<br>
+
[["iup"]]<br>
+
"joystick"<br>
+
"math"<br>
+
"math3d"<br>
+
"quaternion"<br>
+
"radar"<br>
+
"string"<br>
+
"table"<br>
+

Latest revision as of 17:05, 2 February 2008

Redirect to:

Page moved.

see API_Index