Difference between revisions of "Gksound"

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(GKLoadSound: Note to self: "mov" ~= "ogg")
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== Functions ==
 
== Functions ==
  
=== GKPlaylist ===
+
=== GetSoundDuckingLevel ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
GKPlaylist(string playlist) -> nil
+
GetSoundDuckingLevel() -> float level
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
Play playlist file as background music.
+
Get volume level when receiving or sending voice chat
 
<br><br>
 
<br><br>
'''Arguments:'''<br>
+
'''Arguments:'''
'''playlist''' filename playlist file
+
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:'''<br>
<br><br>
+
'''level''' volume level (0-1)
'''Example:'''
+
<br><br>
+
 
+
 
+
 
+
=== GKPlayMusic ===
+
'''Definition:'''<br>
+
GKPlayMusic(string audiofile) -> nil
+
<br><br>
+
'''Description:''' <br>
+
Playback the provided file as background music in a loop
+
<br><br>
+
'''Arguments:'''<br>
+
'''audiofile''' filename of an audiofile
+
<br><br>
+
'''Returns:'''
+
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
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<source lang="lua">gksound.GKLoadSound{soundname='fart',filename='sound/warp_1.ogg'}</source>
 
<source lang="lua">gksound.GKLoadSound{soundname='fart',filename='sound/warp_1.ogg'}</source>
 
<br><br>
 
<br><br>
 +
 +
 +
=== GKPlaylist ===
 +
'''Definition:'''<br>
 +
GKPlaylist(string playlist) -> nil
 +
<br><br>
 +
'''Description:''' <br>
 +
Play playlist file as background music.
 +
<br><br>
 +
'''Arguments:'''<br>
 +
'''playlist''' filename playlist file
 +
<br><br>
 +
'''Returns:'''
 +
<br><br>
 +
'''Example:'''
 +
<br><br>
 +
 +
 +
 +
=== GKPlayMusic ===
 +
'''Definition:'''<br>
 +
GKPlayMusic(string audiofile) -> nil
 +
<br><br>
 +
'''Description:''' <br>
 +
Playback the provided file as background music in a loop
 +
<br><br>
 +
'''Arguments:'''<br>
 +
'''audiofile''' filename of an audiofile
 +
<br><br>
 +
'''Returns:'''
 +
<br><br>
 +
'''Example:'''
 +
<br><br>
 +
  
 
=== GKPlaySound ===
 
=== GKPlaySound ===
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<br><br>
 
<br><br>
 
'''Arguments:'''
 
'''Arguments:'''
 +
<br><br>
 +
'''Returns:'''
 +
<br><br>
 +
'''Example:'''
 +
<br><br>
 +
 +
=== MuteSound ===
 +
'''Definition:'''<br>
 +
MuteSound(boolean mute) -> nil
 +
<br><br>
 +
'''Description:''' <br>
 +
Set volume to level set with [[Gksound#SetSoundDuckingLevel]]
 +
<br><br>
 +
'''Arguments:'''<br>
 +
'''mute''' mute sound if true
 +
<br><br>
 +
'''Returns:'''
 +
<br><br>
 +
'''Example:'''
 +
<br><br>
 +
 +
 +
=== SetSoundDuckingLevel ===
 +
'''Definition:'''<br>
 +
SetSoundDuckingLevel(float level) -> nil
 +
<br><br>
 +
'''Description:''' <br>
 +
Set volume level when receiving or sending voice chat
 +
<br><br>
 +
'''Arguments:'''<br>
 +
'''level''' volume level (0-1)
 
<br><br>
 
<br><br>
 
'''Returns:'''
 
'''Returns:'''

Revision as of 19:15, 7 July 2008

Functions ot control audio playback. Audio files read from disk must be in ogg vorbis format.

Functions

GetSoundDuckingLevel

Definition:
GetSoundDuckingLevel() -> float level

Description:
Get volume level when receiving or sending voice chat

Arguments:

Returns:
level volume level (0-1)

Example:


GKLoadSound

Definition:
GKLoadSound() -> boolean

Description:
Load an audio file and assign it to a sound effect name to be played by GKPlaySound.
Files supported: wav, ogg, raw. When loading raw files, be sure to specify valid channel size and count.

Arguments:
table:
{
  soundname = "soundeffect",
  filename = "filename", -- must be a filepath relative to the Vendetta directory, e.g., "plugins/lies2/lies2.ogg"
  samplerate = 44100,  -- optional, defaults to 44100 KHz
  preload = boolean, -- optional, defaults to true, defines whether to load immediately or load when first played
  stream = boolean, -- optional, defaults to false. defines whether to load entire file or stream.
  channels = 2, -- optional, defaults to whatever is in the file. needed for raw files.
  biasdist = 3000, -- optional, defaults to 3000, attenuates to 0 volume when this far from the listener when played as a 3D sound.
  width = 0, -- optional, defaults to 0 which means to use whatever the file specifies. Otherwise either 8 or 16. defines how big each channel is.
  loop = nil, -- optional, defaults to no loop. defined loop point in number of samples. the sound will play the entire sound and then loop back to the loop
              -- point until it is stopped, which you can't stop right now, heh, so use at your own risk.
}



Returns: boolean true if load succeeded, false if load failed.

Example:

gksound.GKLoadSound{soundname='fart',filename='sound/warp_1.ogg'}




GKPlaylist

Definition:
GKPlaylist(string playlist) -> nil

Description:
Play playlist file as background music.

Arguments:
playlist filename playlist file

Returns:

Example:


GKPlayMusic

Definition:
GKPlayMusic(string audiofile) -> nil

Description:
Playback the provided file as background music in a loop

Arguments:
audiofile filename of an audiofile

Returns:

Example:


GKPlaySound

Definition:
GKPlaySound(string soundeffect, float volume) -> nil

Description:
Playback a soundeffect at the given volume

Arguments:
soundeffect name of a soundeffect
volume playback volume (0-1)

Returns:

Example:

GKPlaySound("explosion", 0.5) -> nil -- play explosion sound effect at half volume



GKStopMusic

Definition:
GKStopMusic() -> nil

Description:
Stop playing background music

Arguments:

Returns:

Example:

MuteSound

Definition:
MuteSound(boolean mute) -> nil

Description:
Set volume to level set with Gksound#SetSoundDuckingLevel

Arguments:
mute mute sound if true

Returns:

Example:


SetSoundDuckingLevel

Definition:
SetSoundDuckingLevel(float level) -> nil

Description:
Set volume level when receiving or sending voice chat

Arguments:
level volume level (0-1)

Returns:

Example: