IUP

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Alarm

Definition:
Description:
[1] The ICON and PARENTDIALOG globals seem to be ignored

Animate

Definition:
Animate(userdate element, float xstart, ystart, wstart, hstart, xend, yend, wend, hend, length, int type) -> userdata dialog
Description:
Move and resize a control or dialog according to given parameters.
Arguments:
element control or dialog to animate. The animation of controls is clipped to their parent dialog
xstart initial horizontal position. value is relative to the screen. if nil the current position is used (0 - screenwidth)
ystart initial vertical position
wstart initial width
hstart initial height
xend final horizontal position
yend final vertical position
wend final width
hend final height
length animation time in milliseconds
type animation type. if 1 bounce between initial and final state otherwise transform lineary from initial to final state
Example

-- make a dialog and resize it to a size of 200x200
do 
   local d = iup.dialog{iup.label{title="bla"}} 
   d:show() 
   iup.Animate(d, nil, nil, nil, nil, nil, nil, 200, 200, 1000, 0) 
end
 
-- make a dialog and bounce between the positions 10,10 and 200,10
do 
   local d = iup.dialog{iup.label{title="bla"}} 
   d:show() 
   iup.Animate(d, 10, 10, nil, nil, 200, 10, nil, nil, 1000, 1) 
end


Appand

Definition:
Description:
[2]


Button

Definition: Button(string title) -> userdata button
Description:
Create a button.
Note: iup.button is normally used to create this element.
Arguments:
title button title
Returns:
button button


CancelDragDrop

Definition: CancelDragDrop() -> nil
Description:
DragDrop


Canvas

Definition: Canvas() -> userdata canvas
Description:
Create a canvas.
Note: iup.canvas is normally used to create this element.
Returns:
canvas canvas

Cboxv

Definition:
Cboxv(table elements) -> userdata cbox
Description:
Create a cbox.
Note: iup.cbox is normally used to create this element.
Arguments:
elements table with children of the box (optional)
Returns:
cbox cbox

Destroy

Definition:
Description:
[3]

Detach

Definition:
Description:
[4]

Dialog

Definition: Dialog(userdata element) -> userdata dialog
Description:
Create a dialog.
Note: iup.dialog is normally used to create this element.
Arguments:
element child of the dialog
Returns:
dialog dialog

DoDragDrop

Definition: DoDragDrop(dataobject, datasource, effectsallowed) -> nil
Description:
DragDrop

FileDlg

Definition: FileDlg() -> nil
Description:
does nothing

Fill

Definition: Fill() -> userdata fill
Description:
Create a fill.
Note: iup.fill is normally used to create this element.
Returns:
fill fill


Flush

Definition:
Description:
[5]


Frame

Definition: Frame(userdata element) -> userdata frame
Description:
Create a frame.
Note: iup.frame is normally used to create this element.
Arguments:
element child of the frame
Returns:
frame frame

GetAttribute

Definition:
Description:
[6] Accessing globals doesn't work as described.

GetAttributeData

Definition:
Description:
[7]

GetAttributes

Definition:
Description:
[8] The docs suggest iup.GetAllAttributes, which doesn't exist in the game.

GetBrother

Definition:
Description:
[9]

GetBrother

Definition:
Description:
[10]

GetCapture

Definition:
Description:
no clue

GetDialog

Definition:
Description:
[11]

GetFocus

Definition:
Description:
[12]

GetFromC

Definition:
Description:
no idea

GetGlobal

Definition:
Description:
[13]

GetHandle

Definition:
Description:
[14]

GetLanguage

Definition:
Description:
[15] It seems to return garbage in the game.

GetName

Definition:
Description:
[16]

GetNextChild

Definition:
Description:
[17]

GetParent

Definition:
Description:
[18]

GetText

Definition: GetBrother(string title, deftext) -> string text
Description:
Shows a modal dialog to edit a multiline text. See iup2 docs. It doesn't seem to work properly.

GetType

Definition: GetType(userdata element) -> string type
Description:
Returns the type of an interface element.
Arguments:
element an interface element
Returns:
type type of element