Difference between revisions of "NavRoute"

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m (SetFullRoute)
(SetFullRoute)
Line 206: Line 206:
 
=== SetFullRoute ===
 
=== SetFullRoute ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
SetFullRoute(int [[sectorid]]) -> ?
+
SetFullRoute(table route) -> nil
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
Set the navigation route.
+
Set the navigation route by specifying all it's points.
 
<br><br>
 
<br><br>
 
'''Arguments:''' <br>
 
'''Arguments:''' <br>
''[[sectorid]]'' - sector to plot a route to
+
''route'' - list containing [[sectorid]]'s describing the navroute.<br>
<br><br>
+
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.
'''Returns:''' <br>
+
?
+
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<source lang="lua">
 
<source lang="lua">
 
local sectorid = SectorIDFromLocationStr("Bractus C-5")
 
local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.SetFullRoute(sectorid)
+
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})
 
</source>
 
</source>
 
<br><br>
 
<br><br>

Revision as of 23:30, 22 April 2009

Functions

add

Definition:
add() -> ?

Description:



Arguments:
?

Returns:
?

Example:


addbyid

Definition:
addbyid(int sectorid) -> true

Description:
Add a waypoint to the navigation route.
sectorid equal or lower than 0 generates an error.

Arguments:
sectorid - sector to plot a route to

Returns:
Seems to always return true.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.addbyid(sectorid)




clear

Definition:
clear() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetCurrentRoute

Definition:
GetCurrentRoute() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetFinalDestination

Definition:
GetFinalDestination() -> ?

Description:



Arguments:
?

Returns:
?

Example:


GetNextHop

Definition:
GetNextHop() -> ?

Description:



Arguments:
?

Returns:
?

Example:


list

Definition:
list() -> ?

Description:



Arguments:
?

Returns:
?

Example:


load

Definition:
load() -> ?

Description:



Arguments:
?

Returns:
?

Example:


OnEvent

Definition:
OnEvent() -> ?

Description:



Arguments:
?

Returns:
?

Example:


save

Definition:
save() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetFinalDestination

Definition:
SetFinalDestination() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetFullRoute

Definition:
SetFullRoute(table route) -> nil

Description:
Set the navigation route by specifying all it's points.

Arguments:
route - list containing sectorid's describing the navroute.
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})



undo

Definition:
undo() -> ?

Description:



Arguments:
?

Returns:
?

Example: