Difference between revisions of "NavRoute"

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(GetCurrentRoute)
 
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=== GetNextHop ===
+
== Functions ==
'''Definition:'''
+
=== add ===
 +
'''Definition:'''<br>
 +
add() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 +
 +
  
 
=== addbyid ===
 
=== addbyid ===
'''Definition:'''
+
'''Definition:'''<br>
 +
addbyid(int [[sectorid]]) -> true
 
<br><br>
 
<br><br>
'''Description:'''<br>
+
'''Description:''' <br>
Add a destination to the navigation route.
+
Add a waypoint to the navigation route.
 +
<br>
 +
sectorid equal or lower than 0 generates an error.
 
<br><br>
 
<br><br>
'''Arguments:'''<br>
+
'''Arguments:''' <br>
(sector_id)
+
''[[sectorid]]'' - sector to plot a route to
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
Seems to always return true.
 
<br><br>
 
<br><br>
'''Example:'''<br>
+
'''Example:'''
local sector_id = SectorIDFromLocationStr('Bractus C-5')<br>
+
<source lang="lua">
NavRoute.addbyid{sector_id}<br>
+
local sectorid = SectorIDFromLocationStr("Bractus C-5")
 +
NavRoute.addbyid(sectorid)
 +
</source>
 
<br><br>
 
<br><br>
  
=== SetFinalDestination ===
+
 
'''Definition:'''
+
 
 +
=== clear ===
 +
'''Definition:'''<br>
 +
clear() -> Clear the current route
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
Will clear any route if one exists
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
None
 +
 
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
Nil
 +
 
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
  
=== save ===
+
=== GetCurrentRoute ===
'''Definition:'''
+
'''Definition:'''<br>
 +
GetCurrentRoute() -> table route
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Returns:''' <br>
 +
'''route''' reference to navroute table
 
<br><br>
 
<br><br>
'''Returns:'''
+
 
<br><br>
+
=== GetFinalDestination ===
'''Example:'''
+
'''Definition:'''<br>
 +
GetFinalDestination() -> ?
 
<br><br>
 
<br><br>
 +
'''Description:''' <br>
  
=== OnEvent ===
 
'''Definition:'''
 
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Returns:''' <br>
<br><br>
+
 
'''Returns:'''
+
sector-id of route end
 +
 
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
  
=== clear ===
+
=== GetNextHop ===
'''Definition:'''
+
'''Definition:'''<br>
 +
GetNextHop() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 +
 +
  
 
=== list ===
 
=== list ===
'''Definition:'''
+
'''Definition:'''<br>
 +
list() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
  
=== SetFullRoute ===
+
 
'''Definition:'''
+
 
 +
=== load ===
 +
'''Definition:'''<br>
 +
load() -> ?
 
<br><br>
 
<br><br>
'''Description:'''<br>
+
'''Description:''' <br>
Set the navigation route.
+
 
 
<br><br>
 
<br><br>
'''Arguments:'''<br>
+
'''Arguments:''' <br>
(sector_id)<br>
+
?
It might be <br>
+
(sector_id1,sector_id2,...)
+
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Example:'''<br>
+
'''Example:'''
local sector_id = SectorIDFromLocationStr('Bractus C-5')<br>
+
NavRoute.SetFullRoute{sector_id}<br>
+
 
<br><br>
 
<br><br>
  
=== GetCurrentRoute ===
+
 
'''Definition:'''
+
 
 +
=== OnEvent ===
 +
'''Definition:'''<br>
 +
OnEvent() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
  
=== undo ===
+
 
'''Definition:'''
+
 
 +
=== save ===
 +
'''Definition:'''<br>
 +
save() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
  
=== GetFinalDestination ===
+
 
'''Definition:'''
+
 
 +
=== SetFinalDestination ===
 +
'''Definition:'''<br>
 +
SetFinalDestination(int destination) -> nil
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
Plot navroute to specified sector.
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
<br><br>
+
''destination'' - [[sectorid]] of destination sector.
'''Returns:'''
+
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
<br><br>
+
<br>
 +
<source lang="lua">
 +
NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1")
 +
</source>
  
=== load ===
+
=== SetFullRoute ===
'''Definition:'''
+
'''Definition:'''<br>
 +
SetFullRoute(table route) -> nil
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
Set the navigation route by specifying all it's points.
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
<br><br>
+
''route'' - list containing [[sectorid]]'s describing the navroute.<br>
'''Returns:'''
+
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 +
<source lang="lua">
 +
local sectorid = SectorIDFromLocationStr("Bractus C-5")
 +
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})
 +
</source>
 
<br><br>
 
<br><br>
  
=== add ===
+
=== undo ===
'''Definition:'''
+
'''Definition:'''<br>
 +
undo() -> ?
 
<br><br>
 
<br><br>
'''Description:'''
+
'''Description:''' <br>
 +
 
 
<br><br>
 
<br><br>
'''Arguments:'''
+
'''Arguments:''' <br>
 +
?
 
<br><br>
 
<br><br>
'''Returns:'''
+
'''Returns:''' <br>
 +
?
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 +
 +
[[Category:Tables]]

Latest revision as of 05:11, 13 July 2009

Functions

add

Definition:
add() -> ?

Description:



Arguments:
?

Returns:
?

Example:


addbyid

Definition:
addbyid(int sectorid) -> true

Description:
Add a waypoint to the navigation route.
sectorid equal or lower than 0 generates an error.

Arguments:
sectorid - sector to plot a route to

Returns:
Seems to always return true.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.addbyid(sectorid)




clear

Definition:
clear() -> Clear the current route

Description:
Will clear any route if one exists



Arguments:
None



Returns:
Nil



Example:

GetCurrentRoute

Definition:
GetCurrentRoute() -> table route

Description:
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.

Returns:
route reference to navroute table

GetFinalDestination

Definition:
GetFinalDestination() -> ?

Description:



Arguments:
?

Returns:

sector-id of route end



Example:

GetNextHop

Definition:
GetNextHop() -> ?

Description:



Arguments:
?

Returns:
?

Example:


list

Definition:
list() -> ?

Description:



Arguments:
?

Returns:
?

Example:


load

Definition:
load() -> ?

Description:



Arguments:
?

Returns:
?

Example:


OnEvent

Definition:
OnEvent() -> ?

Description:



Arguments:
?

Returns:
?

Example:


save

Definition:
save() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetFinalDestination

Definition:
SetFinalDestination(int destination) -> nil

Description:
Plot navroute to specified sector.

Arguments:
destination - sectorid of destination sector.

Example:

NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1")

SetFullRoute

Definition:
SetFullRoute(table route) -> nil

Description:
Set the navigation route by specifying all it's points.

Arguments:
route - list containing sectorid's describing the navroute.
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})



undo

Definition:
undo() -> ?

Description:



Arguments:
?

Returns:
?

Example: