Difference between revisions of "NavRoute"

From Vendetta Lua
Jump to: navigation, search
m (sorted, corrected lua syntax)
(GetCurrentRoute)
 
(9 intermediate revisions by 5 users not shown)
Line 44: Line 44:
 
=== clear ===
 
=== clear ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
clear() -> ?
+
clear() -> Clear the current route
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
 +
Will clear any route if one exists
  
 
<br><br>
 
<br><br>
 
'''Arguments:''' <br>
 
'''Arguments:''' <br>
?
+
None
 +
 
 
<br><br>
 
<br><br>
 
'''Returns:''' <br>
 
'''Returns:''' <br>
?
+
Nil
 +
 
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 
 
  
 
=== GetCurrentRoute ===
 
=== GetCurrentRoute ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
GetCurrentRoute() -> ?
+
GetCurrentRoute() -> table route
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
 
+
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.
<br><br>
+
'''Arguments:''' <br>
+
?
+
 
<br><br>
 
<br><br>
 
'''Returns:''' <br>
 
'''Returns:''' <br>
?
+
'''route''' reference to navroute table
 
<br><br>
 
<br><br>
'''Example:'''
 
<br><br>
 
 
 
  
 
=== GetFinalDestination ===
 
=== GetFinalDestination ===
Line 89: Line 83:
 
<br><br>
 
<br><br>
 
'''Returns:''' <br>
 
'''Returns:''' <br>
?
+
 
 +
sector-id of route end
 +
 
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 
 
  
 
=== GetNextHop ===
 
=== GetNextHop ===
Line 188: Line 182:
 
=== SetFinalDestination ===
 
=== SetFinalDestination ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
SetFinalDestination() -> ?
+
SetFinalDestination(int destination) -> nil
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
 
+
Plot navroute to specified sector.
 
<br><br>
 
<br><br>
 
'''Arguments:''' <br>
 
'''Arguments:''' <br>
?
+
''destination'' - [[sectorid]] of destination sector.
<br><br>
+
'''Returns:''' <br>
+
?
+
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
<br><br>
+
<br>
 
+
<source lang="lua">
 
+
NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1")
 +
</source>
  
 
=== SetFullRoute ===
 
=== SetFullRoute ===
 
'''Definition:'''<br>
 
'''Definition:'''<br>
SetFullRoute() -> ?
+
SetFullRoute(table route) -> nil
 
<br><br>
 
<br><br>
 
'''Description:''' <br>
 
'''Description:''' <br>
 
+
Set the navigation route by specifying all it's points.
 
<br><br>
 
<br><br>
 
'''Arguments:''' <br>
 
'''Arguments:''' <br>
?
+
''route'' - list containing [[sectorid]]'s describing the navroute.<br>
<br><br>
+
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.
'''Returns:''' <br>
+
?
+
 
<br><br>
 
<br><br>
 
'''Example:'''
 
'''Example:'''
 +
<source lang="lua">
 +
local sectorid = SectorIDFromLocationStr("Bractus C-5")
 +
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})
 +
</source>
 
<br><br>
 
<br><br>
 
 
  
 
=== undo ===
 
=== undo ===
Line 237: Line 229:
 
'''Example:'''
 
'''Example:'''
 
<br><br>
 
<br><br>
 +
 +
[[Category:Tables]]

Latest revision as of 05:11, 13 July 2009

Functions

add

Definition:
add() -> ?

Description:



Arguments:
?

Returns:
?

Example:


addbyid

Definition:
addbyid(int sectorid) -> true

Description:
Add a waypoint to the navigation route.
sectorid equal or lower than 0 generates an error.

Arguments:
sectorid - sector to plot a route to

Returns:
Seems to always return true.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.addbyid(sectorid)




clear

Definition:
clear() -> Clear the current route

Description:
Will clear any route if one exists



Arguments:
None



Returns:
Nil



Example:

GetCurrentRoute

Definition:
GetCurrentRoute() -> table route

Description:
Returns current nav route. Note: The return value is a reference to the navroute not a copy. That means the returned table is updated as the route changes and the route can be edited by modifying the table elements.

Returns:
route reference to navroute table

GetFinalDestination

Definition:
GetFinalDestination() -> ?

Description:



Arguments:
?

Returns:

sector-id of route end



Example:

GetNextHop

Definition:
GetNextHop() -> ?

Description:



Arguments:
?

Returns:
?

Example:


list

Definition:
list() -> ?

Description:



Arguments:
?

Returns:
?

Example:


load

Definition:
load() -> ?

Description:



Arguments:
?

Returns:
?

Example:


OnEvent

Definition:
OnEvent() -> ?

Description:



Arguments:
?

Returns:
?

Example:


save

Definition:
save() -> ?

Description:



Arguments:
?

Returns:
?

Example:


SetFinalDestination

Definition:
SetFinalDestination(int destination) -> nil

Description:
Plot navroute to specified sector.

Arguments:
destination - sectorid of destination sector.

Example:

NavRoute.SetFinalDestination(SectorIDFromLocationStr"Dau A1")

SetFullRoute

Definition:
SetFullRoute(table route) -> nil

Description:
Set the navigation route by specifying all it's points.

Arguments:
route - list containing sectorid's describing the navroute.
Calling it with arguments of wrong type (not table) causes Lua errors that cripple the HUD.

Example:

local sectorid = SectorIDFromLocationStr("Bractus C-5")
NavRoute.SetFullRoute({sectorid, sectorid+1, 1234})



undo

Definition:
undo() -> ?

Description:



Arguments:
?

Returns:
?

Example: