Order of Events

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Revision as of 07:20, 18 December 2011 by Draugath (Talk | contribs) (Character select to Ingame: Added notes.)

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Some events don't always occur in the same order. These have been marked with an asterisk (*).

Load sequence to Login Screen

PLUGINS_LOADED => CHAT_MSG_PRINT => FLIGHT_MODE_CHANGED => CHAT_MSG_PRINT => AUTOAIM_MODE_CHANGED => rHUDxscale => START

Login to Character select

CHAT_MSG_PRINT => LOGIN_SUCCCESSFUL => CHAT_MSG_MOTD => UPDATE_CHARACTER_LIST

Character select to Ingame

PLAYER_ENTERED_GAME => CHAT_MSG_SERVER_CHANNEL => NAVROUTE_CHANGED => SECTOR_CHANGED => CHAT_MSG_SERVER_SECTOR => CONQUERED_SECTORS_UPDATED => UPDATE_FRIENDKEY_LIST => CHAT_MSG_SERVER => UPDATE_BUDDY_LIST => GUILD_MOTD_UPDATED => CHAT_MSG_GUILD_MOTD => GUILD_PRIVILEGES_UPDATED => GUILD_MEMBERS_UPDATED => PLAYER_ENTERED_SECTOR* => UPDATE_CHARINFO* => PLAYER_GUILD_TAG_UPDATED* => INVENTORY_ADD => SHIP_CHANGED => INVENTORY_RECEIVED => SYSTEM_BEST_PRICE => KEYADDED => PLAYER_UPDATE_STATS => STORM_STOPPED => SECTOR_LOADING => SECTOR_LOADED => UPDATE_NEWS_HEADLINES* => HUD_HIDE => SHIP_SPAWNED => SHIP_SPAWN_CINEMATIC_FINISHED => HUD_SHOW => PLAYER_STATS_UPDATED

Notes
One INVENTORY_ADD event triggers for every item you own within the game, regardless of where it is located. The SHIP_CHANGED event triggers only after your active ship has been added in this manner. Similarly, a KEYADDED event triggers for each key on your keychain.