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== Introduction ==
This document is intended to familiarize the crewmembers of the Capital Warship with the various systems and tactics at their disposal.
== Ship's Systems ==(under construction)=====Docking Bay==={| Border="0"|-| [[image:HAC_DockingBay.png|thumb|left|Click for Full Size]]| valign="top" align="left" | The capital ships come equiped standard with a single docking bay located on the belly of the ship, at the base of the lower fin. Docking with capital ships is not allowed unless you are "Respected" by that nation. While docked, you can repaired your ship or man one of the turrets still in service. You can <u>not</u> re-arm yourself if you are using ammo based weapons.|}{{br}} ===Engines===[[image:HAC_Engine.png|thumb|left|Click for Full Size]] <br style="clear:both;" /> ===Navigation===[[image:HAC_NAV_UI.png|thumb|left|Click for Full Size]] <br style="clear:both;" /> ===Turrets==={| Border="0"|-|[[image:HAC_turret.png|thumb|left|Click for Full Size]]| valign="top" align="left" |Turrets can be manned by docking with the capital ship and selecting one from the menu of available turrets. Only one pilot can control a turret at any givin time. Each turret has an independent life meter, and can receive repairs via nanites as if it were a player controlled ship. Once destroyed though the turrets can not be brought back, even with repair nanites. Currently there are two types of turrets in use, Frigate Gatling Turrets And Beam Cannon Turrets.|}{{br}} ==== Frigate Gatling Turrets ====[[image:FGT_spray.png|thumb|left|Click to Enlarge]]{{br}} ==== Beam Cannon Turrets ====[[image:BCT_spray.png|thumb|left|Click to Enlarge]]{{br}}
== Basic Battle Tactics ==
#*If your enemy attempts to make a kamikaze run on your ship, get out of the way. Fire all available weapons at the enemy vessel as you do so, and pray to your chosen Dev that they do not collide with your ship.
=== Close-Range Engagements (Warship-Warship) ===
#Unless Always keep moving, unless you have a reason to do not be doing so, always keep moving.
#*Even if you’re heading in the same or in a similar direction as the enemy warship, by remaining in motion, you make yourself a more difficult target to shoot.
#*Another thing to keep in mind is that you should never move in a straight line for more than ten (10) seconds if your enemy is facing you in any direction. Communication is vital between the gunners and the navigator or captain for this to work.
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