Changes

Chainfiring

90 bytes removed, 02:03, 25 October 2018
Minor Grammar Edits
These binds allow you to change firing mode.
==What is chainfiring?==
Usually , if you fly a Vulture with two Neutron Blaster Blasters, they fire two shots at a time. If you enter a station and go to the ship's weapon settings, you can map one Neutron Blaster to the primary trigger, and both Neutrons to the secondary trigger. Now if you quickly press the primary trigger in space, release it after approx. 0.5 seconds, hit the secondary trigger, and there it is - the chainfiring effect (Left port shoots-Right port shoots-Left-Right-Left-Right).
Thanks my mentor firsm for teaching me this :)
Now let's try to automate it...
 
'''Note:''' ''This code does nothing for me, perhaps is non-functional --LeberMac, 06 Jan 2007''
==Code:==
alias normfire "alias +primaryfire +Shoot2; alias -primaryfire '+Shoot2 0'; alias +secondaryfire +Shoot1; alias -secondaryfire '+Shoot1 0'; echo '******** Normal firing'"
alias revfire "alias +primaryfire +Shoot1; alias -primaryfire '+Shoot1 0'; alias +secondaryfire +Shoot2; alias -secondaryfire '+Shoot2 0'; echo '******** Reverse firing'"
alias neutfire "alias +primaryfire chainfireneut; alias -primaryfire 'stopfire'; alias +secondaryfire +Shoot3; alias -secondaryfire '+Shoot3 0'; echo '******** 2xNeuts chainfiring'" alias lawneutfire "alias +primaryfire chainfirelawneut; alias -primaryfire stopfire; alias +secondaryfire +Shoot3; alias -secondaryfire '+Shoot3 0'; echo '******** 2xLawNeuts chainfiring'"
alias axiafire "alias +primaryfire chainfireaxia; alias -primaryfire stopfire; alias +secondaryfire ' '; echo '******** 3xAxiaPosi chainfiring'"
alias gaussfire "alias +primaryfire chainfiregauss; alias -primaryfire 'stopfire'; alias +secondaryfire +Shoot3; alias -secondaryfire '+Shoot3 0'; echo '******** 2xGauss chainfiring'"
normfire
bind LMBUTTON +primaryfire bind RMBUTTON +secondaryfire
==Firing modes==
Here , we defined 7 firing modes and bound them to keys with digits 1-7. If you don't use mouse buttons for firing, bind +primaryfire and +secondaryfire accordingly.
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