Changes

ChangeLog/1.8

1,646 bytes added, 17:12, 16 May 2009
does nobody but me do this?
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
== Vendetta version 1.8.71 ==
* Atlas turret has been moved to the stern.
* Turrets are now visible on player ships.
* Gunners aren't asked to buy back last ship when they leave the ship.
* Leaving a ship as a gunner now has a 10 second countdown so you cannot leave in a hurry. Typing /gunner leave a second time will cancel the countdown.
* Pilot and all gunners are counted as a PK when the ship is destroyed.
* Fixed a mentor bug.
* Fixed gunner leadoff/autoaim targeting.
* Message now says 'Entering player's ship' instead of 'Entering player'.
* The pilot now always shows up as green to the gunner.
 
== Vendetta version 1.8.70 ==
* Multi-player ships are now available. Pilots of Behemoth and Atlas class ships (except the Behemoth XC) may now invite other players join their vessels and help defend them via turrets. For the moment, this is actuated through a series of "/gunner" commandline operations, while we test this new functionality. Some ship variants may have more turrets than others. All turrets are currently limited to "Neutron II" blasters; customizable turret weapons will come in due course. This is a first-generation bare-bones implementation, it's a little rough and some bugs may still be present. Turrets are not yet visible on ship hulls, etc.
 
== Vendetta version 1.8.69 ==
* Escort missions now pay less within the space of a single Nation.
* Luxury goods now more valuable in deep grayspace, less valuable elsewhere.
* Organic Solvents have new grayspace routes.
* Newbie sectors now only allow new players. Other players entering those sectors will be fired upon.
* Linux right-ctrl/alt keys are now bindable.
== Vendetta version 1.8.68 ==
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