Changes

Heavy Assault Cruiser

554 bytes added, 15:27, 26 September 2015
/* Standard Variants */
{{nps}}[[Image:HAC_righttop_profile.png|thumb| align=left|Click for Full Size]]These are the largest class of [[capital ships]]. Heavy Assault Cruisers are around 800m long, have a large fin on the "underside", and a docking bay near the fin. By entering this bay, you may gain access to the [[media:HAC_turret.png|ship's turrets]], and armor, in addition to repairing your ship. The ship is equipped with several turrets, each of which holds a Capital Gauss Cannon (larger projectile, more damage, capable of detonating ordinance). At the moment, the piloting of all Heavy Assault Cruisers is managed by AI systems, but work is already in progress for total player controlled versions.{{br}} ==Game's Description== ==Standard Variants=={| border=1 class="wikitable sortable"
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| style! Name! Variant! Faction! Faction<br/>Level! class="float: left; border: 1px solid #8cacbb; padding: 2px; margin: 2px;unsortable"| [[Image:(Level! Armor! Shield! Shield Recharge Rate /s)HeavyAssaultCruiser.jpg]]| valign! Cargo! class="topunsortable" | These are the largest class of [[capital ships]], and the only one currently present in Vendetta Online. There is not much storyline behind these massive vessels, as they are still in testing. Weapons! Mass! Length! Thrust! Max Speed! Spin Torque! Turbo Speed! Turbo Energy|-! Heavy Assault Cruisers are around 800m long, have a large fin on the "underside", and a docking bay near the fin. By entering this bay, you may gain access to the ship'Cruiser| Basic| -| -| -| 5000000| 200000| 15000| 320| 21 Turrets| 6000 kg {{smn}}| 733 m {{smn}}| 20000 N {{smn}}| 30 m/s turrets, and armor. The ship is equipped with turrets, each of which holds an [[Weapons:Large#Gatling{{smn}}|&Uuml;ber Gatling Turret]] (higher damage, higher range). At the moment, the piloting of all Heavy Assault Cruisers is managed by AI systems, but work is already in progress for total player controled versions2000.0 Nm {{smn}}| 180 m/s {{smn}}| 50/s {{smn}}
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*21 Large Turrets (approx 130000 armor) can be destroyed when shields are down*Turrets are equipped with Capital Concussion Gauss (6000 damage)*Once overloaded shields will not regenerate unless no damage is taken for an extended period (30 mins?) ===Games Description=Other Faction Variants==[[Image:3 Serco Military Capital Ships.JPG|thumb|right|3 Serco HAC's in Station Sector]] There are 3 H.A.C.'s, designated '''SMV Nemesis''', '''SMV Ferronen''' and the '''SMV Shekaris''' that spawn in Sol II every few hours, and come with 5 NPC escorts: 2 SkyCommand Prometheuses armed with Gauss cannons and 3 Serco Vulture Guardians armed with Neutrons. They patrol between Sol II and Geira Rutilus.
===Standard Variants===The Heavy Assault Cruiser plays a crucial role in the [[Border_Combat]] in Deneb when participating in the larger more difficult battles and is very difficult to defeat without player assistance or joining in an attack along side a [[TPG_Teradon_Frigate]]{{Ship Navbox}}
===Other Faction Variants===
Currently the Devs are running war scripts in Sedina B-8, A Heavy Assault Cruiser is launched from the capital system of each of the three major nations (Serco, UIT, Itani). They wait ten (10) minutes for defenders to board and man the turrets, then they set course and make way to Sedina B-8 where they stay until destroyed.<br>Their designations are:<br>
'''SMV Protaris'''<br>
'''UIT Zelor'''<br>
'''IDV Sola'''<br>
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There is also a H.A.C., designated '''SMV Nemesis''' that spawns in Sol II every 6 hours, and comes with 20-30 NPC escort of SkyCommand Prometheuses and Serco Vulture Guardians. It patrols between Sol II and Geira Rutilus, but rarely makes it all the way through the patrol.
[[Category:Ships]]
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