Changes

Weapons:Large

649 bytes added, 16:35, 19 November 2012
Moved Avalons into their own category and updated the ref about screamers.
==[[Image:Allrockets.png]] Rocket Launchers==
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers. At 48,000 damage per tube <ref>the same as a classic "the original Avalon" torpedo tubeTorpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire. The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
{| border="1" style="text-align: center" class="wikitable sortable"
| Proximity (20m)
| 16
| ?15s
| 3/-/5/-/-
|-
| Proximity (30m)
| 12
| ?20s
| -/-/4/-/-
|}
 
 
 
==[[Image:Allrockets.png]] Torpedo Launchers==
Torpedo Launchers are very similar in mechanics to the dumb-fire Rocket Launchers, but fire slower, longer-lasting projectiles. Their slow speed and small proximity fuse makes them most useful against large immobile capital ships or smaller ships near a fixed structure like asteroids or station/capship docking bays. Currently, there is only one type in the game, the Avalon.
{| border="1" style="text-align: center" class="wikitable sortable"
! Torpedo Launcher
! Damage
! Velocity
! Energy
! Delay
! Mass
! Splash Radius
! Detonation
! Ammo
! Lifetime
! class="unsortable" | Level
|-
! Avalon
| Proximity (10m)
| 4
| ?120s
| Hive Drop
|}
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