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Turret Ports
Capital ships as the Trident and some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
Energy Weapons
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.
| Type
| Damage
| Velocity
| Delay
| Mass
| Targeting
| Grid Energy
| DPS
| Level
|
| Neutron mk1
| 600
| 190
| 0.15s
| built-in
| Okay
| 0
| 4000
| Built-in turret when no other is installed
|
| Gauss Cannon MkII
| 1100
| 190
| 0.4s
| 1000kg
| Very Good
| 4
| 2750
| 6/6/5/-/-
|
| Neutron MkIII
| 600
| 205
| 0.14s
| 400kg
| Okay
| 4
| 4286
| Mission[1]
|
| Shield
| 1 [2]
| 40
| 0.2s
| 10kg
| None
| 4
| 0
| -/-/-/-/-
|
Missile Launchers
| Type
| Damage
| Velocity
| Delay
| Mass
| Splash Radius
| Detonation
| Ammo
| Lifetime
| Grid
| Level
|
| FireCracker
| 200
| 120m/s
| 1.5s
| 400
| 30m
| Contact
| 6
| 20s
| 4
| Mission[1]
|
| Gemini
| 950
| 80m/s
| 1.5s
| 400
| 25m
| Proximity (10m)
| 18
| 20s
| 4
| -/4/-/-/-
|
Notes
- ↑ 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing manufacturing missions at the Conquerable Stations.
- ↑ The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.