Weapons:Small: Difference between revisions

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Revision as of 00:36, 10 August 2005

Blasters

Ion Blaster

This is a slightly better version of the Plasma Cannon, its faster and packs slightly more damage. It is very useful for taking out low level Collectors but they quickly become obsolete as better armament becomes available. If new perferably a good weapon for a fighter class ship.

Ion Blaster MkI MkII MkIII
Damage 350 370 380
Velocity 150 155 160
Energy 10.0/blast 9.8/blast 9.8/blast
Delay 0.15s 0.14s 0.14s
Mass 100kg 100kg 100kg
Port S S S
Level -/1/-/-/- 1/1/-/-/- 1/2/-/-/-
Targeting Okay Okay Okay
DPE 35.00 37.76 38.78


Neutron Blaster

The Neutron Blaster is the ultimate rapid firing S port laser. The shots from this weapon move surprisingly fast and they can move for some time. It can be a very effective primary weapon. The Neutron Blaster MkIII is only available to Itani or Serco, whichever team won CtC (Capture the Cargo) the week before.

Neutron Blaster MkI MkII MkIII
Damage 600 600 600
Velocity 190 195 215
Energy 12/blast 11/blast 14/blast
Delay 0.15s 0.14s 0.14s
Mass 600kg 600kg 400kg
Port S S S
Level 3/3/-/-/- 4/4/-/-/- 4/-/-/-/-
Targeting Good Good Good
DPE 50.00 54.55 42.86


Phase Blaster

A decent weapon for hunting bots. Wouldn't put too much faith into it when it comes to player combat. Both Orion and The Propeller Group (TPG) have developed their own versions of this cannon.

Phase Blaster MkI MkII OrionXGX TPG Sparrow
Damage 350 380 400 420
Velocity 170 175 170 172
Energy 8.0/blast 7.5/blast 7.2/blast 7.3/blast
Delay 0.2s 0.2s 0.2s 0.2s
Mass 100kg 100kg 150kg 150kg
Port S S S S
Level 1/2/-/-/- -/2/-/-/- 3/4/-/-/- 3/4/-/-/-
Targeting Okay Okay Okay Okay
DPE 43.75 50.67 55.53 57.53


Positron Blaster

A slower but more powerful version of the Neutron Blaster, not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more Axia standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III.

Positron Blaster MkI Axia Accelerated
Damage 800 800
Velocity 190 210
Energy 18/blast 17/blast
Delay 0.25s 0.21s
Mass 500kg 500kg
Port S S
Level 5/4/-/-/- ?/?/-/-/-
Targeting Okay Good
DPE 44.44 47.06


Cannons

Charged Cannon

By holding the fire key you can charge this weapon (slowly) to increase its total damage. By charging you also make the bolt fired larger. This weapon is extremly good against the 4 beginning collectors since they move in one direction.

Charged Cannon MkI
Damage 400-3400
Velocity 190
Energy NA/blast
Delay 60s
Mass 400kg
Port S
Level 2/3/-/-/-
Targeting Okay
DPE NA


Flechette Cannon

The Flechette is a very effective close range weapon. This is due in no small part to the very nature of this weapon, which is its scatter shot effect. You fire a main round and from it spawns several smaller shots with slightly less damage than the main round. A few bots use this weapon very effectivly.

Flechette Cannon MkI MkII
Damage 250 280
Velocity 190 200
Energy 8.0/blast 7.5/blast
Delay .090s .088s
Mass 600kg 600kg
Port S S
Level -/5/-/-/- 4/5/-/-/-
Targeting Little Little
DPE 31.25 37.33


Gauss Cannon

The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast.

Gauss Cannon MkI MkII
Damage 1200 1100
Velocity 180 190
Energy 40/blast 30/blast
Delay 0.5s 0.4s
Mass 1000kg 1000kg
Port S S
Level 5/4/4/-/- 6/6/5/-/-
Targeting Very Good Very Good
DPE 30.00 36.67


Plasma Cannon

Ahh the noble "Bus gun", what can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag! This gun will quickly left behind as soon as any other gun becomes available

Plasma Cannon MkII MkIII HX
Damage 540 550 550
Velocity 140 140 160
Energy 12/blast 12/blast 8/blast
Delay 0.26s 0.25s 0.20s
Mass 100kg 300kg 300kg
Port S S S
Level -/-/-/-/- -/1/-/-/- 1/1/-/-/-
Targeting Okay Okay Okay
DPE 45.00 45.83 68.75


Guns

Rail Gun

The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon.The MkII requires the 25pk Badge, and the MkIII requires the 100pk Badge.

Rail Gun MkI MkII MkIII
Damage 1400 1600 1800
Speed 400m/s 400m/s 400m/s
Energy 110/blast 90/blast 80/blast
Delay 1.6s 1.6s 1.6s
Mass 800kg 800kg 800kg
Splash Radius 0 0 0
Detonation Contact Contact Contact
Ammo 30 30 15
Fuel/Lifetime NA NA NA
Level 4/5/-/-/- Badge Badge


Missiles

There are three (3) small port missiles to choose from. The Firefly Homing Missile Launcher, Gemini Homing Missile Launcher and Yellow Jacket Missile Launcher. The Firefly an ineffective weapon at best, one wonders why the designers even bothered to produce it. The Gemini Missile is the best S port homing missile launcher. Generous amounts of ammunition mean you can last in a long fight, its maneuverability can't be beat by a missile of its class, and they fire in pairs, so that means even if one misses you might hit with another. Generally this missile is used as a secondary weapon. The Yellow Jacket is a rather unreliable guided missile launcher. But it is available at one level so what more could you ask for?

Missle Launchers Firefly-Homing Gemini-Homing Yellow Jacket
Damage 1200 950 1800
Speed 75m/s 80m/s 85m/s
Energy 0/blast 0/blast 0/blast
Delay 1.5s 1.5s 1.5s
Mass 400kg 400kg 400kg
Splash Radius 25m 25m 30m
Detonation Contact Proximity(10m) Contact
Ammo 6 18 8
Fuel/Lifetime 20sec 20sec 12sec
Level -/-/3/-/- -/4/-/-/- -/-/1/-/-


Rockets

There are three (3) Rocket Launchers available for the small weapons port, the Iceflare, Starflare and Sunflare. The Iceflare is useless ignore it. It is a heavily underpowered Sunflare Rocket. This author's personal opinion on any flare other than the Sunflare, is that they are all useless, underpowered, and little ammunition. You are better off waiting until you can buy Sunflares. Although I suppose you can use them as practice instead of paying the larger price tag of Sunflares. The Sunflare, king of the unguided S port rockets. Large damage, quick re-fire rate, splash, proximity explosion, the ability to increase its speed simply by moving your ship allowing them to move faster than a ship in turbo. Many people use it to their advantage, most notably is the Tri-flare Valk pilot, able to unleash massive amounts of damage in one pass. There is a special variant called the Homing Sunflare Rocket out there but only one pilot has access to it, the pirate Icarus.

Rocket Launchers Iceflare Starflare Sunflare
Damage 700 900 1500
Speed 55m/s 55m/s 85m/s
Energy 0/blast 0/blast 0/blast
Delay 1.0s 1.0s 1.0s
Mass 800kg 800kg 1000kg
Splash Radius 60m 60m 60m
Detonation Proximity(30m) Proximity(30m) Proximity(30m)
Ammo 8 8 16
Fuel/Lifetime NA NA NA
Level 4/5/6/-/- 5/5/-/-/- 8/5/8/-/-